2nd+week+Games+in+schools

Course page ==2.2. How to use games for thematic & project based learning: == **playing Wall-E**
 * ** Contextual Hubs **
 * ** How might we use commercially produced games in learning **


 * The Film can give you a context where you can include different subjects, themes and ways of working
 * using the Wall-E film as a context for learning: space, robot. environment, friendship, bullying, loneliness - it is all about our imagination -

==2.3. How to use games for thematic & project based learning: the Olympics ==




==2.4. How to use games for thematic & project based learning: ==

further resources
 ==2.4. How to use games for thematic & project based learning: further resources ==
 * www.engagelearning.eu
 * a catalog of video games that can be used in education
 * digital games in the schools -publication
 * Some further resources mentioned by Ollie and to explore:
 *  __Xbox 360 in Education: Kinect Adventures in the Classroom__
 *  2010 Futurelab report, __//‘The impact of console games in the classroom’//__
 *  __Engage Learning__
 * Xbox 360 in Education: Kinect Sports in the Classroom.
 * Games recommended by the teachers
 * http://codecombat.com/ = learn coding by playing, in Finnish too
 * http://minecraftedu.com/ = useful in many ways
 * @https://scratch.mit.edu/= coding by playing, in Finnish too